# FAQ

## How to import sound?

To import a sound file into the editor, navigate to the `addon_name/sounds` directory. The easiest way to do this is by pressing the **Open Folder** button (ensure that the **Content** folder is selected).

![](https://1853659043-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHOaVzlMa1Hn8OxqfYLKn%2Fuploads%2Fs5UqnHI3NTGpX9SSztTa%2F%7B457DFE29-ECAD-414E-9116-8ACA1CC19C5D%7D.png?alt=media\&token=b49e723c-10d9-47fd-8698-42395a00810d)

## There is no sound in hammer editor, what's wrong?

You need to create an event for each sound that you have imported. If you do, but the sound is still missing in the sound event picker, you need to run the map in the editor: F9 > Run (Skip build).

{% hint style="warning" %}
The map you ran must be in the maps folder, and it's recommended to keep the name the same as the addon.
{% endhint %}

## The sound path is too long. Should it be like that?

No, it shouldn't. When you drag an item from the program's explorer, you need to drop it into an empty space, like this:

{% embed url="https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExZWpmZmQ3eXZmcWZvYXhwcHh4MzkzN2R3Y2NnajVra2Mxb29xbnNwbCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/tiZAM5LHsCCr82N3p1/giphy.gif" %}
