FAQ
Last updated
Last updated
To import a sound file into the editor, navigate to the addon_name/sounds
directory. The easiest way to do this is by pressing the Open Folder button (ensure that the Content folder is selected).
You need to create an event for each sound that you have imported. If you do, but the sound is still missing in the sound event picker, you need to run the map in the editor: F9 > Run (Skip build).
The map you ran must be in the maps folder, and it's recommended to keep the name the same as the addon.
No, it shouldn't. When you drag an item from the program's explorer, you need to drop it into an empty space, like this: